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It is such a bigger package than what Cloudhead launched with, and the developers want to keep adding more, that Cloudhead opted to grandfather in all existing buyers to the updates so far and up the price for the entire package for new buyers to $29.99. Underpinning it all is a robust new “ styles” system with a range of weapons and modifications to Pistol Whip’s rules offering each player a wide range of ways to compete for a spot on the leaderboards. There are also two campaigns - 2089 and Smoke & Thunder – stringing together a handful of individual scenes with stylish fast-paced narrative and voice acting. In the two years since release, Canada-based Cloudhead transitioned to remote work amid the pandemic and still made good on its promise to expand Pistol Whip, with 28 scenes now available.
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I wrote that Cloudhead hit a bullseye with its release in November 2019 and, while the game debuted with just 10 songs, they were already deeply replayable with built-in modifiers like deadeye dramatically changing the level of challenge. It exchanged the slow burn discovery and puzzling elements of Cloudhead’s previous VR games for what’s basically an exhilarating shoot-and-run tour through the most action-packed moments in cinematic history. Pistol Whip placed PC VR and Quest on even footing - eventually accommodating PSVR too - with a forward-facing title that could be picked up and played almost instantly. The new shooter from Cloudhead Games marked a key moment in VR’s shift toward low-cost standalone systems with tracked hand controllers. I actually feel like John Wick moving through these fantastic abstract vignettes, changing my shooting position, dodging bullets and obstacles all while nailing my shots to the beat of the banging soundtrack.Pistol Whip released two years ago this month with a simultaneous release on PC VR and the original Oculus Quest. Pistol Whip NAILS that and gives you a great workout all the while. The ultimate goal in VR is to make you feel awesome. Pistol Whip is my favorite VR experience. I have been playing titles both large in scope and small.
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In the past 3 weeks I have been enjoying various experiences in VR, (Beat Saber, Superhot, Arizona Sunshine, Asgard's Wrath, Blade and Sorcery). I have been interested in VR since the release in 2016 however did not want to mess around with sensors around the room for the "room-scale" experience. Do you want to feel like John Wick shooting bad guys to a banging soundtrack? Of course you do! I am relatively new to VR having just Do you want to feel like John Wick shooting bad guys to a banging soundtrack? Of course you do! I am relatively new to VR having just picked up an Oculus Rift S 3 weeks ago.
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